/*
	File:		SapperBot.h
	Author:		Ben Feldmann
	Purpose:	Class to manage game SpperBot enemies
*/

#pragma once

#include "Enemy.h"

class SapperBot : public Enemy
{
public:
	SapperBot();

	~SapperBot();

	void Update(float elapsed);

	void Render();

	//bool CheckCollision(IEntity* base);

	void Attack();

	void SpecialAttack();
};
